Even if your table uses feats you have to sacrifice your first ASI to take it in order to make use of your extra attacks. There's a work around for rangers with the beast master archetype where you can make 1 attack every time you use your action to order your beast to attack. This can only be removed with the crossbow expert feat, if your table doesn't employ this optional rule then you basically nullify the extra attacks feature. The fourth limit is the loading property. Let's assume the average of 2.5 per die, so 12.5 times 10 equals 125 gold, with that amount it can be done. The ranger would have to forgo starting equipment and rely on the wealth feature, which if you get the worst roll means only 50 gold which is exactly the cost of a heavy crossbow. Only the fighter gets access to a free selection of a martial weapon in the starting equipment, for convenience lets assume the 20 bolts are included. That leaves the fighter and the ranger, which immediately hit the third limit, Starting equipment. With the nature of the Hexblade Warlock, you can only have a heavy crossbow as your pact weapon from level 3 where you unlock the pact of the blade boon and take the improved pact weapon evocation. Most of the offensive barbarians features only work with melee attacks, Paladins and Divine Smite have the same problem. Of these 5 options there's a couple that fall off due to class features. The second limit is the class limit due to the Martial weapon property, this limits the list to. The first limit is race, anything size small or smaller is immediately off the table due to the Heavy property. When trying to actually build it I quickly ran into several limitations on what I can do. Is it worth it?įor a new character I wanted to play with a heavy crossbow. Even when you do, you sacrifice a lot in order to turn a D8 into a D10. TL DR: Heavy Crossbows have so many limitations that it is barely possible to make them work from level 1.
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